Apple

Apple

Posted via Apple Careers

Product Display Driver Engineer, Graphics, Games, and ML

Always Hiring

Posted Aug 15, 2026

Role at a glance

Salary
$150.4K – $277.6K/yr
Location
Cupertino, California, United States
Work arrangement
On-site
Employment
Full-time
Experience
Experience using and implementing general operating system concepts and strong kernel-mode device driver development skills
Education
Technical BS/MS degree

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Role Summary

AI-generated

The Graphics Acceleration Software team within Apple's Media, Graphics & Compute Technologies group develops software for GPU, display, power-management, content-protection, and related technologies for existing and future iOS and macOS products. The role involves solving software problems and collaborating with colleagues while also handling individual assignments.

What You'll Do

  • Deliver software for GPU technologies.
  • Deliver software for display technologies.
  • Deliver software for power-management technologies.
  • Deliver software for content-protection technologies.
  • Solve software problems with a focus on excellence and quality.
  • Collaborate with colleagues and work on individual assignments.

Generated from the employer's posting. Verify important details before applying.

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Qualifications

Excellent programming skills and knowledge of C/C++; development experience on Unix, Linux or Mac OS; excellent software design, problem solving and debugging skills; experience with systems engineering or low-level hardware and firmware/driver programming; experience using and implementing general operating system concepts; strong kernel-mode device driver development skills.

Required

  • C/C++
  • Unix, Linux or Mac OS development
  • Software design, problem solving and debugging
  • General operating system concepts
  • Kernel-mode device driver development
  • Systems engineering or low-level hardware and firmware/driver programming
  • Technical BS/MS degree

Preferred

  • Knowledge of display technology
  • Experience with embedded systems
  • Experience with parallel and asynchronous processing
  • Experience with HW bring up and debugging

Original job description

Content provided by the employer

Summary

Media, Graphics & Compute Technologies "MG/CT" group provides the media, Display and graphics software foundation across all of Apple's innovative products, from iPhone, iPad, Mac, to Apple TV, iTunes, and Mac OS X, as well as Apple’s professional and consumer applications from Final Cut and Aperture to iLife and iWork. GGD drives Apple’s media experiences with core technologies such as Metal, QuickTime, OpenGL, OpenCL, Core Audio, Quartz Composer, Core Video, Core Animation, and more.

Description

The Graphics Acceleration Software team within MG/CT delivers the software for GPU, display, power-management, content-protection, and other technologies for Apple's existing and future iOS and macOS products. We are looking for an outstanding, driven, diligent, and dedicated engineer to join the team.

Responsibilities

The successful candidate will be a high-energy problem solver with a passion for excellence and quality and a track record for getting the job done. We are looking for people who are excellent colleagues to collaborate with and who also work well on individual assignments.

Minimum Qualifications

Excellent programming skills and knowledge of C/C++
Development experience on Unix, Linux or Mac OS
Excellent software design, problem solving and debugging skills
Experience using and implementing general operating system concepts and strong kernel-mode device driver development skills
Experience with systems engineering or low-level hardware & firmware/ driver programming
Technical BS/MS degree

Preferred Qualifications

Knowledge of display technology

Experience with embedded systems
Experience with parallel and asynchronous processing
Experience with HW bring up and debugging.

Pay & Benefits — Cupertino, California, United States

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Application Deadline

Apple accepts applications to this posting on an ongoing basis.

Apple

About the company

Apple

Large Enterprise

Apple Inc. is a global technology company known for its innovative products and services, including the iPhone, iPad, Mac computers, and Apple Watch. Founded in 1976, Apple has continuously pushed the boundaries of design and functionality, earning a reputation for high-quality consumer electronics and software solutions like iOS and macOS. With a strong commitment to user experience and privacy, Apple also leads in digital services, offering platforms such as the App Store, Apple Music, and iCloud. The company's focus on sustainability and corporate responsibility further enhances its standing as a leader in the technology sector.