Apple

Apple

Posted via Apple Careers

Engineering Program Manager - Graphics, Gaming and Machine Learning

Always Hiring

Posted Sep 29, 2026

Role at a glance

Salary
Not Disclosed
Location
Cupertino, California, United States
Experience
5+ years of program management experience in software, hardware, or systems engineering environments.
Education
BS/MS (EE/CS/CE), or a related technical field.

Spotted an issue?

We’ll check it against the original posting.

Log in to report

Role Summary

AI-generated

The Engineering Project Manager in Apple’s GGML group manages GPU and Display software engineering projects for Apple products. The role coordinates engineering groups and helps ensure GPU and Display development is executed through the product development lifecycle.

What You'll Do

  • Define and track product software deliverables from early hardware development through launch.
  • Partner with cross-functional teams to drive GPU and Display feature deliverables through the product development lifecycle.
  • Establish, manage, and communicate program feature plans, active investigations, and escalations, and drive technical risks to resolution.
  • Identify technical risks and mitigation strategies with technical subject matter experts.
  • Maintain and influence a multi-year roadmap of products and planned GPU and Display feature implementation.
  • Improve the efficiency of program management processes.

Generated from the employer's posting. Verify important details before applying.

View full posting

Qualifications

Required: BS/MS (EE/CS/CE), or a related technical field; 5+ years of program management experience in software, hardware, or systems engineering environments; strong technical acumen and the ability to align teams around architecture, milestones, and execution plans; exceptional communication, collaboration, and leadership skills.

Required

  • BS/MS (EE/CS/CE), or a related technical field
  • 5+ years of program management experience in software, hardware, or systems engineering environments
  • Strong technical acumen and the ability to align teams around architecture, milestones, and execution plans
  • Exceptional communication, collaboration, and leadership skills

Preferred

  • Background in CPU, GPU (Graphics HW, Graphics APIs like Metal) or exposure to Display technologies (eg: Color, HDR,..) experience is a...
  • Experience in introducing or having an understanding of HW into manufacturing, or high volume production is a huge plus
  • Ability to dive deep on technical topics and abstract the right level of information into an actionable path forward with...
  • Self-motivated and proactive with demonstrated creative and critical thinking capabilities

Original job description

Content provided by the employer

Summary

At Apple, we believe excellent ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. We believe when you bring passion and dedication to your job and there's no telling what you could accomplish! The people here at Apple don’t just build products— they craft the kind of wonder that’s revolutionized entire industries.

The Graphics, Gaming and Machine Learning (GGML) group is looking for Engineering Project Manager to help shape our next generation products like the Mac, iPhone, iPad, Apple Watch, Vision Pro etc. You’ll be responsible for managing the GPU and Display Software Engineering projects for these products. You’ll be leading communication between several engineering groups at Apple, and helping to define and run processes that ensure GPU & Display development for these products is successfully executed.

Description

Apple’s GGML group provides the graphics software foundation across all of Apple's innovative
products, from iPhone, iPad, and Apple Watch, to Apple TV, iTunes,Vision and Mac. As a key link
between developers and our hardware, GGML drives the development of display, graphics drivers and provides frameworks and technologies that power the most advanced Games, GPU Compute, and Graphics Pro Apps across Apple platforms.

Responsibilities

Defining and tracking progress for our Product Software deliverables from early HW through launch.
Partnering with cross-functional groups across multiple teams at Apple to drive GPU & Display feature deliverables through the product development life cycle.
Establishing, managing and communicating program feature plans, active investigations, escalations, and drive technical risks to resolution.
Identifying and highlighting technical risk areas and mitigation strategies in partnership with the technical subject matter experts.
Maintaining & influencing a multi-year roadmap of products and planned GPU & Display feature implementation.
Driving continuous improvements and increased efficiency across program management processes.

Minimum Qualifications

BS/MS (EE/CS/CE), or a related technical field.
5+ years of program management experience in software, hardware, or systems engineering environments.
Strong technical acumen and the ability to align teams around architecture, milestones, and execution plans.
Exceptional communication, collaboration, and leadership skills.

Preferred Qualifications

Background in CPU, GPU (Graphics HW, Graphics APIs like Metal) or exposure to Display technologies(eg: Color, HDR,..) experience is a strong plus.
Experience in introducing or having an understanding of HW into manufacturing, or high volume production is a huge plus.
Ability to dive deep on technical topics and abstract the right level of information into an actionable path forward with cross-functional consensus.
Self-motivated and proactive with demonstrated creative and critical thinking capabilities.

Pay & Benefits — Cupertino, California, United States

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $144,600 and $263,800, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Application Deadline

Apple accepts applications to this posting on an ongoing basis.

Apple

About the company

Apple

Large Enterprise

Apple Inc. is a global technology company known for its innovative products and services, including the iPhone, iPad, Mac computers, and Apple Watch. Founded in 1976, Apple has continuously pushed the boundaries of design and functionality, earning a reputation for high-quality consumer electronics and software solutions like iOS and macOS. With a strong commitment to user experience and privacy, Apple also leads in digital services, offering platforms such as the App Store, Apple Music, and iCloud. The company's focus on sustainability and corporate responsibility further enhances its standing as a leader in the technology sector.