Apple

Apple

Posted via Apple Careers

ML Framework (MetalLM) Engineer, Graphics, Game and ML

Always Hiring

Posted Aug 4, 2026

Role at a glance

Salary
$150.4K – $277.6K/yr
Location
Cupertino, California, United States
Work arrangement
On-site
Employment
Full-time
Experience
3+ years of programming and problem-solving experience with C/C++/ObjC

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Role Summary

AI-generated

The Server ML Frameworks team develops high-performance, distributed inference solutions for generative AI applications on Private Cloud Compute using custom Apple silicon server hardware. This role focuses on building scalable, efficient, production-grade ML inference and GPU programming solutions while influencing compute and programming models for future GPU architectures.

What You'll Do

  • Optimize code for efficient and scalable ML inference using distributed compute strategies such as data, tensor, pipeline and expert...
  • Develop kernel and compiler-level optimizations and analyze performance across server hardware families.
  • Apply model optimization techniques including speculation, quantization, and compression to maximize throughput and minimize latency.
  • Collaborate with hardware, compiler, and systems teams to align software performance with hardware capabilities.
  • Analyze and improve end-to-end latency, TTFT, TBOT, memory footprint, and compute efficiency.

Generated from the employer's posting. Verify important details before applying.

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Qualifications

3+ years of programming and problem-solving experience with C/C++/ObjC; experience with GPU kernel development and optimizations using Metal, CUDA, or similar compute programming models; experience with distributed training or inference techniques; experience with system-level programming and computer architecture.

Required

  • 3+ years of programming and problem-solving experience with C/C++/ObjC
  • Experience with GPU kernel development & optimizations using compute programming models such as Metal, CUDA etc.
  • Experience with Distributed training or inference techniques
  • Experience with system level programming and computer architecture

Preferred

  • Experience with graph compilers such as CuTE, CuTile, Triton, OpenXLA or LLVM
  • Good understanding of LLM and Diffusion based model architectures

Original job description

Content provided by the employer

Summary

Apple’s Server ML Frameworks team in GPU, Graphics and Machine Learning works on enabling Apple Intelligence through high-performance, distributed inference of GenAI applications (such as LLMs) on Private Cloud Compute. You will get to work on custom-built server hardware that brings the power and security of Apple silicon to the data center. We are looking for engineers with systems background who are deeply passionate about building scalable, efficient, and production-grade solutions tailored for high-throughput GPU execution.

Description

Our team is seeking extraordinary machine learning and GPU programming engineers who are passionate about providing robust compute solutions for accelerating Machine learning libraries on Apple Silicon. Role has the opportunity to influence the design of compute and programming models in next generation GPU architectures.

Responsibilities

Work on cutting-edge ML inference framework project and optimize code for efficient and scalable ML inference using distributed compute strategies such as data, tensor, pipeline and expert parallelism.

Develop kernel and compiler level optimizations and perform in-depth analysis to ensure the best possible performance across Server hardware families.

Apply advanced model optimization techniques including speculation, quantization, compression, and others to maximize throughput and minimize latency.

Collaborate closely with hardware, compiler, and systems teams to align software performance with hardware capabilities.

Analyze and improve performance metrics such as end-to-end latency, TTFT, TBOT, memory footprint, and compute efficiency.

Minimum Qualifications

3+ years of programming and problem-solving experience with C/C++/ObjC
Experience with GPU kernel development & optimizations using compute programming models such as Metal, CUDA etc.
Experience with Distributed training or inference techniques
Experience with system level programming and computer architecture

Preferred Qualifications

Experience with graph compilers such as CuTE, CuTile, Triton, OpenXLA or LLVM is a plus
Good understanding of LLM and Diffusion based model architectures

Pay & Benefits — Cupertino, California, United States

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Application Deadline

Apple accepts applications to this posting on an ongoing basis.

Apple

About the company

Apple

Large Enterprise

Apple Inc. is a global technology company known for its innovative products and services, including the iPhone, iPad, Mac computers, and Apple Watch. Founded in 1976, Apple has continuously pushed the boundaries of design and functionality, earning a reputation for high-quality consumer electronics and software solutions like iOS and macOS. With a strong commitment to user experience and privacy, Apple also leads in digital services, offering platforms such as the App Store, Apple Music, and iCloud. The company's focus on sustainability and corporate responsibility further enhances its standing as a leader in the technology sector.