NVIDIA

NVIDIA

Posted via Workday

Senior Robotics Systems Engineer - Neural Reconstruction and Real2Sim Applications

Posted Aug 5, 2026

Role at a glance

Salary
$152K – $287.5K/yr
Location
Santa Clara, California, United States
Work arrangement
On-site
Employment
Full-time
Experience
5+ years in robotics systems, 3D vision, simulation, or closely related software engineering roles.
Education
BS, MS, or PhD in Computer Science, Electrical Engineering, Robotics, or related field (or equivalent experience).

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Role Summary

AI-generated

The Isaac-NuRec team develops neural reconstruction and Real2Sim systems that convert real-world sensor data into high-fidelity, simulation-ready environments and objects. This role owns production-oriented pipelines connecting sensors, reconstruction, simulation, and downstream robotic applications.

What You'll Do

  • Build end-to-end Real2Sim pipelines that ingest RGB/RGB-D, LiDAR, and IMU data and produce scene and object representations for Isaac Sim
  • Develop neural 3D reconstruction systems and 3D vision components for digital twins of real-world environments and objects
  • Integrate reconstruction outputs with mapping, localization, and multi-sensor fusion systems
  • Integrate, deploy, and optimize workflows for training and validation in simulation
  • Deploy and optimize reconstruction, data generation, and data augmentation pipelines at scale
  • Instrument and monitor production Real2Sim and reconstruction services for reliability, performance, and debuggability

Generated from the employer's posting. Verify important details before applying.

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Qualifications

Hands-on experience with neural 3D reconstruction, mesh/object reconstruction, or deep-learning–based 3D vision; exposure to reinforcement or imitation learning workflows; experience with ROS 2 and real-time constraints; familiarity with Isaac Sim, Isaac Lab, or MuJoCo; strong Python and C++ skills; experience shipping production-quality systems; ability to drive technical direction or architecture for complex robotics or 3D perception systems.

Required

  • BS, MS, or PhD in Computer Science, Electrical Engineering, Robotics, or related field (or equivalent experience)
  • 5+ years in robotics systems, 3D vision, simulation, or closely related software engineering roles
  • Hands-on experience with neural 3D reconstruction, mesh/object reconstruction, or deep-learning–based 3D vision
  • Exposure to reinforcement or imitation learning workflows for robotic perception and control
  • Experience with ROS 2 and real-time constraints
  • Familiarity with Isaac Sim, Isaac Lab, or MuJoCo
  • Ability to drive technical direction or architecture for complex robotics or 3D perception systems
  • Strong Python and C++ skills

Preferred

  • Experience with neural scene representations (NeRF, 3D Gaussian Splatting, occupancy networks)
  • Experience with object reconstruction and sim-ready asset generation pipelines
  • Familiarity with multi-sensor fusion, sim-to-real transfer, and data augmentation workflows
  • Experience building or integrating agentic frameworks, including LLM/VLM-based task planners, tool-use pipelines, or multi-step...
  • Contributions to robotics or 3D vision open source
  • Publications at venues such as CVPR, ICCV, ICRA, RSS, or CoRL

Original job description

Content provided by the employer

NVIDIA's Isaac‑NuRec team is building neural reconstruction and Real2Sim systems that turn real‑world sensor data into high‑fidelity, simulation‑ready environments and objects for robotics simulation, learning, and deployment. As a Senior Systems Engineer, you will build dense 3D reconstruction systems, high‑performance simulation workflows, and robotics software that bridge research innovations with production‑grade systems, owning end‑to‑end pipelines that transform sensor streams into structured assets and environment representations for downstream robotic applications. We are looking for strategic, ambitious, and creative individuals passionate about advancing the boundaries of robotics!

What you’ll be doing:

  • Build end‑to‑end Real2Sim pipelines that ingest multi‑modal sensor data (RGB/RGB‑D, LiDAR, IMU) and produce high‑fidelity scene and object representations for Isaac Sim.

  • Develop neural 3D reconstruction systems and related 3D vision components to build digital twins of real‑world environments and objects.

  • Integrate reconstruction outputs with mapping, localization, and multi‑sensor fusion systems for robust perception and navigation.

  • Collaborate with ML researchers to integrate, deploy, and optimize workflows to enable training and validation in sim.

  • Deploy and optimize reconstruction, data generation, and data augmentation pipelines at scale.

  • Optimize, validate, and debug cross‑stack systems spanning sensors, models, simulation, and downstream robot policies.

  • Instrument and monitor production Real2Sim and reconstruction services, ensuring reliability, performance, and debuggability in large‑scale deployments.

What we need to see:

  • BS, MS, or PhD in Computer Science, Electrical Engineering, Robotics, or related field (or equivalent experience).

  • 5+ years in robotics systems, 3D vision, simulation, or closely related software engineering roles.

  • Hands-on experience with neural 3D reconstruction, mesh/object reconstruction, or deep‑learning–based 3D vision.

  • Exposure to reinforcement or imitation learning workflows for robotic perception and control.

  • Experience with ROS 2 and real‑time constraints, plus familiarity with Isaac Sim, Isaac Lab, or MuJoCo.

  • Proven ability to drive technical direction or architecture for complex robotics or 3D perception systems, with strong Python and C++ skills and experience shipping production‑quality systems.

Ways to stand out from the crowd:

  • Experience with neural scene representations (NeRF, 3D Gaussian Splatting, occupancy networks).

  • Experience with object reconstruction and sim‑ready asset generation pipelines (for example, mesh extraction, material and collision setup, USD export).

  • Familiarity with multi‑sensor fusion, sim‑to‑real transfer, and data augmentation workflows.

  • Experience building or integrating agentic frameworks, including LLM/VLM‑based task planners, tool‑use pipelines, or multi‑step reasoning systems.

  • Contributions to robotics or 3D vision open source, or publications at venues such as CVPR, ICCV, ICRA, RSS, or CoRL.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 28, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

NVIDIA

About the company

NVIDIA

Large Enterprise

NVIDIA is a leading technology company renowned for its graphics processing units (GPUs) and innovative computing solutions that enhance visual experiences across multiple platforms, including gaming, scientific research, and artificial intelligence. Founded in 1993, the company has expanded its offerings to include powerful AI frameworks and deep learning platforms, making significant contributions to industries such as gaming, data centers, automotive, and healthcare. NVIDIA's commitment to pushing the boundaries of visual computing continues to drive advancements in both hardware and software, positioning the company at the forefront of emerging technologies and digital transformation.