NVIDIA

NVIDIA

Posted via Workday

Senior Compiler Engineer – Rust GPU

Posted Aug 5, 2026

Role at a glance

Salary
$152K – $241.5K/yr
Location
Santa Clara, California, United States
Work arrangement
On-site
Employment
Full-time
Experience
5+ years of relevant work or research experience in compiler development, language design, or GPU code generation.
Education
Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, a related field, or equivalent experience.

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Role Summary

AI-generated

NVIDIA is hiring a Senior Compiler Engineer to develop systems that bring Rust safety, expressiveness, and modern tooling to native GPU and CUDA development. The role focuses on compiler pipelines, intermediate representations, optimization, and JIT systems that bridge host and device execution for high-performance GPU kernels.

What You'll Do

  • Design, implement, and maintain Rust-to-GPU compiler backends and Rust-native intermediate representation frameworks.
  • Lower Rust AST and MIR into MLIR, PTX, LLVM, and other intermediate representations, including GPU-specific optimizations.
  • Build tooling for ahead-of-time, just-in-time, and link-time optimization workflows across NVIDIA GPUs, host platforms, and feature sets.
  • Architect compiler-enforced safety models that extend Rust ownership, borrowing, and lifetime disciplines across the GPU launch boundary.
  • Implement type-safe device-side abstractions for GPU hardware primitives, including shared memory, barriers, scoped atomics, TMA, and...
  • Build composable building blocks for future accelerated-computing applications.

Generated from the employer's posting. Verify important details before applying.

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Qualifications

Deep expertise in Rust, including rustc compiler internals, Rust MIR, procedural macros, and Rust's borrow-checker/lifetime model; hands-on experience with compiler infrastructures, intermediate representations, and code generation; understanding of parallel programming models, GPU architectures, and CUDA programming; software design skills including debugging, profiling, and benchmarking compilers and GPU kernels; ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage; ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production.

Required

  • Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, a related field, or equivalent experience
  • 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation
  • Deep expertise in the Rust programming language, including compiler internals (rustc), Rust MIR, procedural macros, and Rust's...
  • Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation such as LLVM IR, MLIR, or...
  • Solid understanding of parallel programming models, GPU architectures, and CUDA programming
  • Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels
  • Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage
  • Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production

Preferred

  • A track record of contributing to the Rust compiler (rustc), Cargo tooling, or open-source Rust-to-GPU projects
  • Experience building custom compiler front-ends, AST translators, or JIT engines
  • Familiarity with MLIR or other extensible compiler frameworks
  • Deep proficiency in low-level GPU programming, including modern hardware features such as Tensor Cores, warp-level shuffles, or...
  • Experience designing Domain-Specific Languages (DSLs) or tile-based programming abstractions for tensor processing

Original job description

Content provided by the employer

NVIDIA is dedicated to reinvent accelerated computing. Reinvention requires great technology and amazing people. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

NVIDIA is hiring a Senior Compiler Engineer to join our team driving the next generation of GPU systems programming. We are redefining how developers write high-performance GPU software by bringing the safety, expressiveness, and modern tooling of Rust to native GPU and CUDA development. On this team, you will build cutting-edge compiler pipelines, custom intermediate representation (IR) frameworks, and JIT compilation systems that bridge host and device execution—allowing developers to write memory-safe, high-performance GPU kernels in idiomatic Rust.

What you’ll be doing:

  • Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends (such as rustc codegen backends and proc-macros) and Rust-native intermediate representation (IR) frameworks to compile standard Rust directly to high-performance CUDA PTX and machine code.

  • Build compiler IRs and Optimizers: Work with modern compiler architectures to lower Rust AST and MIR into IRs including MLIR, PTX, and LLVM, including GPU-specific optimizations.

  • Support complex ahead-of-time, just-in-time, and link time optimization workflows: Build state-of-the-art tooling to support users targeting a broad family of NVIDIA GPUs, host platforms, and feature sets.

  • Define Safe Parallel Abstractions: Architect innovative compiler-enforced safety models that extend Rust's ownership, borrowing, and lifetime disciplines across the GPU launch boundary—preventing data races and enforcing memory safety during asynchronous GPU execution.

  • Expose Next-Gen Hardware Features: Implement type-safe, ergonomic device-side abstractions in Rust for low-level GPU hardware primitives, including shared memory, barriers, scoped atomics, Tensor Memory Accelerator (TMA), and warp/cluster-level operations.

  • Build the future: Supporting today’s accelerated computing applications is not sufficient. We have to build composable building blocks for others around us to build the applications of tomorrow.

What we need to see:

  • Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, a related field, or equivalent experience.

  • 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation.

  • Deep expertise in the Rust programming language, including a strong grasp of compiler internals (rustc), Rust MIR, procedural macros, and Rust's borrow-checker/lifetime model.

  • Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation (such as LLVM IR, MLIR, or custom IR systems).

  • Solid understanding of parallel programming models, GPU architectures, and CUDA programming.

  • Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels.

  • Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage.

  • Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production.

Ways to stand out from the crowd:

  • A track record of contributing to the Rust compiler (rustc), Cargo tooling, or open-source Rust-to-GPU projects.

  • Experience building custom compiler front-ends, AST translators, or JIT engines.

  • Familiarity with MLIR or other extensible compiler frameworks.

  • Deep proficiency in low-level GPU programming, including the use of modern hardware features (e.g., Tensor Cores, warp-level shuffles, or asynchronous transfer pipelines).

  • Experience designing Domain-Specific Languages (DSLs) or tile-based programming abstractions for tensor processing.

With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for programming languages and systems technology, we want to hear from you.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until July 25, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

NVIDIA

About the company

NVIDIA

Large Enterprise

NVIDIA is a leading technology company renowned for its graphics processing units (GPUs) and innovative computing solutions that enhance visual experiences across multiple platforms, including gaming, scientific research, and artificial intelligence. Founded in 1993, the company has expanded its offerings to include powerful AI frameworks and deep learning platforms, making significant contributions to industries such as gaming, data centers, automotive, and healthcare. NVIDIA's commitment to pushing the boundaries of visual computing continues to drive advancements in both hardware and software, positioning the company at the forefront of emerging technologies and digital transformation.