Role at a glance
- Job function
-
Software Engineering & IT Graphics Software Engineering
- Salary
- Not Disclosed
- Location
- Orlando, Florida, United States
- Experience
- Minimum Qualifications B.S. degree and 3 years of experience Experience with C/C++ programming Preferred Qualifications Knowledge of graphics rendering algorithms and the software graphics pipeline, applied to computer graphics and/or ML Experience with GPU APIs or shading languages (Metal, OpenGL, DirectX, Vulkan, CUDA) Knowledge of hardware architecture and/or graphics hardware Architectural validation and design verification experience Relevant coursework or projects in Computer Graphics or Computer Architecture Strong communication and teamwork skills
- Education
- B.S. degree
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Role Summary
The Graphics Software Content Engineer develops and maintains workloads for GPU architectural validation and design verification. The role works with GPU hardware and software teams across the GPU development lifecycle, from design bring-up through post-silicon.
What You'll Do
- Develop workloads for GPU architecture, functionality, performance, and power validation.
- Work with GPU hardware teams from design bring-up through post-silicon to identify and debug architectural, logic, and silicon issues.
- Work with GPU software teams during production driver bring-up to identify and resolve software issues.
- Create bit-accurate C/C++ models for hardware verification.
Generated from the employer's posting. Verify important details before applying.
View full postingQualifications
Required: B.S. degree and 3 years of experience; experience with C/C++ programming.
Preferred
- Knowledge of graphics rendering algorithms and the software graphics pipeline, applied to computer graphics and/or ML
- Experience with GPU APIs or shading languages (Metal, OpenGL, DirectX, Vulkan, CUDA)
- Knowledge of hardware architecture and/or graphics hardware
- Architectural validation and design verification experience
- Relevant coursework or projects in Computer Graphics or Computer Architecture
- Strong communication and teamwork skills
Original job description
Content provided by the employer
Original job description
Content provided by the employer
Summary
Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.
Description
Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing.
Responsibilities
Core responsibilities of this highly collaborative role are:
Developing critical workloads for GPU validation (architecture, functionality, performance, power).
Working with the GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues.
Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues.
Create bit-accurate C/C++ models for hardware verification.
Minimum Qualifications
B.S. degree and 3 years of experience
Experience with C/C++ programming
Preferred Qualifications
Knowledge of graphics rendering algorithms and the software graphics pipeline, applied to computer graphics and/or ML
Experience with GPU APIs or shading languages (Metal, OpenGL, DirectX, Vulkan, CUDA)
Knowledge of hardware architecture and/or graphics hardware
Architectural validation and design verification experience
Relevant coursework or projects in Computer Graphics or Computer Architecture
Strong communication and teamwork skills
Application Deadline
Apple accepts applications to this posting on an ongoing basis.
About the company
Apple
Large Enterprise
Apple Inc. is a global technology company known for its innovative products and services, including the iPhone, iPad, Mac computers, and Apple Watch. Founded in 1976, Apple has continuously pushed the boundaries of design and functionality, earning a reputation for high-quality consumer electronics and software solutions like iOS and macOS. With a strong commitment to user experience and privacy, Apple also leads in digital services, offering platforms such as the App Store, Apple Music, and iCloud. The company's focus on sustainability and corporate responsibility further enhances its standing as a leader in the technology sector.