Role at a glance
- Salary
- Not Disclosed
- Location
- Orlando, Florida, United States
- Work arrangement
- On-site
- Employment
- Full-time
- Experience
- B.S. degree and 3 years of experience.
- Education
- B.S. degree and 3 years of experience.
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Role Summary
Develops and maintains workloads for GPU architectural validation and design verification across the GPU development lifecycle. The role works with GPU hardware and software teams to help validate GPU functionality, performance, and power.
What You'll Do
- Develop workloads for GPU architecture, functionality, performance, and power validation.
- Work with GPU hardware teams from design bring-up through post-silicon to identify and debug architectural, logic, and silicon issues.
- Work with GPU software teams during production driver bring-up to identify and resolve software issues.
- Create bit-accurate C/C++ models for hardware verification.
Generated from the employer's posting. Verify important details before applying.
View full postingQualifications
Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages; excellent C/C++ programming skills; knowledge and expertise in graphics rendering algorithms; B.S. degree and 3 years of experience.
Preferred
- Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and/or ML.
- Architectural validation and design verification knowledge.
- Knowledge of hardware architecture and/or graphics hardware.
- Ability to work well in a team and be productive under aggressive schedules.
- Excellent communications skills, self-motivated and well organized.
Original job description
Content provided by the employer
Original job description
Content provided by the employer
Summary
Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.
Description
Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing.
Responsibilities
Core responsibilities of this highly collaborative role are:
Developing critical workloads for GPU validation (architecture, functionality, performance, power).
Working with the GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues.
Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues.
Create bit-accurate C/C++ models for hardware verification.
Minimum Qualifications
Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages.
Excellent C/C++ programming skills.
Knowledge of key graphics rendering algorithms.
Expertise and knowledge of graphics rendering algorithms
B.S. degree and 3 years of experience.
Preferred Qualifications
Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML.
Architectural validation and design verification knowledge
Knowledge of hardware architecture and/or graphics hardware
Ability to work well in a team and be productive under aggressive schedules
Excellent communications skills, self-motivated and well organized
Application Deadline
Apple accepts applications to this posting on an ongoing basis.
About the company
Apple
Large Enterprise
Apple Inc. is a global technology company known for its innovative products and services, including the iPhone, iPad, Mac computers, and Apple Watch. Founded in 1976, Apple has continuously pushed the boundaries of design and functionality, earning a reputation for high-quality consumer electronics and software solutions like iOS and macOS. With a strong commitment to user experience and privacy, Apple also leads in digital services, offering platforms such as the App Store, Apple Music, and iCloud. The company's focus on sustainability and corporate responsibility further enhances its standing as a leader in the technology sector.