Apple

Apple

Posted via Apple Careers

Graphics Architect, Platform Architecture

Always Hiring

Posted Aug 4, 2026

Role at a glance

Salary
Not Disclosed
Location
Austin, Texas, United States
Work arrangement
On-site
Employment
Full-time
Education
Bachelor's

Spotted an issue?

We’ll check it against the original posting.

Log in to report

About the role

Original posting provided by Apple

View original

Summary

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. Join us to help deliver the next groundbreaking Apple product!

We are seeking a highly motivated, innovative, and dedicated engineer to join the GPU Platform Architecture Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting high performance products to millions of customers quickly.

Description

As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition & tuning of Appleʼs future GPU Programmable Shader Core. Your role will involve extending and modifying the architecture, including the instruction set for the Shader Core. You will contribute to the development of prototype software implementations for simulated future hardware, gathering data and measurements to validate or invalidate these concepts.

Minimum Qualifications

Bachelor’s degree
Experience GPU, CPU, DSP or ISP architecture
Software experience in in C/C++, XSL, and a scripting language such as Python or Ruby

Preferred Qualifications

20+ years of relevant experience
Familiarity with simulation environments
Ability to take ideas from concept to C/C++ simulator implementation
Experience working as part of large cross-functional teams
Ability to clearly communicate complex issues
Self-motivated and well-organized

Application Deadline

Apple accepts applications to this posting on an ongoing basis.

Apple

About the company

Apple

Large Enterprise

Apple Inc. is a global technology company known for its innovative products and services, including the iPhone, iPad, Mac computers, and Apple Watch. Founded in 1976, Apple has continuously pushed the boundaries of design and functionality, earning a reputation for high-quality consumer electronics and software solutions like iOS and macOS. With a strong commitment to user experience and privacy, Apple also leads in digital services, offering platforms such as the App Store, Apple Music, and iCloud. The company's focus on sustainability and corporate responsibility further enhances its standing as a leader in the technology sector.