Apple

Apple

Posted via Apple Careers

Graphics (GPU) Design Verification Engineer

Always Hiring

Posted Aug 4, 2026

Role at a glance

Salary
Not Disclosed
Location
Austin, Texas, United States
Work arrangement
On-site
Employment
Full-time
Experience
BS + 10 years of relevant Design Verification experience
Education
BS + 10 years of relevant Design Verification experience

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Role Summary

AI-generated

This role leads verification for units or subsystems within Apple's Unified Shader Core, the programmable hub of its GPUs. It develops verification infrastructure and plans, defines test strategies, and coordinates verification work with GPU architecture, design, and other teams.

What You'll Do

  • Lead verification teams for one or more Unified Shader Core units or subsystems.
  • Own the development, execution, and tracking of team infrastructure and test plans.
  • Architect test bench infrastructure using System Verilog and UVM.
  • Define verification strategies covering stimulus, checking, coverage, and regressions.
  • Assist with development, maintenance, debugging, and closure of test bench infrastructure.
  • Coordinate verification efforts with GPU microarchitecture, design, and other teams, and present weekly status to GPU leadership.

Generated from the employer's posting. Verify important details before applying.

View full posting

Qualifications

Requires a BS and 10 years of relevant Design Verification experience; a background in CPU or GPU architectures, or equivalently complex IPs; experience architecting test benches with System Verilog and UVM or OVM; constrained-random verification and functional coverage analysis; debugging highly complex logic designs and Object Oriented software; and experience with HDL simulators and waveform viewers such as IES, VCS, DVE, or Verdi.

Preferred

  • Expertise in GPU or SIMD architectures
  • Experience in leading a verification team from project concept through final closure
  • Experience in driving the completion of specifications, sign-off checklists, and reviews
  • Experience with scripting languages such as Python, Ruby, or Perl
  • Excellent communication skills and ability to collaborate effectively with multiple teams
  • Ability to manage multiple priorities under strict schedule deadlines

Original job description

Content provided by the employer

Summary

Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products!

Description

Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) – the central, fully programmable hub of Apple's world-class GPUs.

In this role you will:

- Lead verification teams for one or more units or sub-systems within the Unified Shader Core

- Own the overall development, execution and tracking of the team’s infrastructure and test plans

- Architect test bench infrastructure using System Verilog / Universal Verification Methodology

- Define overall verifications strategies, including stimulus, checking, coverage and regressions

- Assist in the development, maintenance, debug and closure of test bench infrastructure

- Drive discussions with GPU µArch, Design and other multi-functional teams to coordinate verification efforts and meet overall program goals

- Generate and present weekly status to GPU leadership

Minimum Qualifications

BS + 10 years of relevant Design Verification experience
Background in CPU or GPU architectures, or equivalently complex IPs
Experience in architecting test benches with System Verilog and UVM or OVM
Experience with constrained randoms verification and functional coverage analysis
Experience in debugging highly complex logic designs and Object Oriented software
Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)

Preferred Qualifications

Expertise in GPU or SIMD architectures
Experience in leading a verification team from project concept through final closure
Experience in driving the completion of specifications, sign-off checklists, and reviews
Experience with scripting languages such as Python, Ruby, or Perl
Excellent communication skills and ability to collaborate effectively with multiple teams
Ability to manage multiple priorities under strict schedule deadlines

Application Deadline

Apple accepts applications to this posting on an ongoing basis.

Apple

About the company

Apple

Large Enterprise

Apple Inc. is a global technology company known for its innovative products and services, including the iPhone, iPad, Mac computers, and Apple Watch. Founded in 1976, Apple has continuously pushed the boundaries of design and functionality, earning a reputation for high-quality consumer electronics and software solutions like iOS and macOS. With a strong commitment to user experience and privacy, Apple also leads in digital services, offering platforms such as the App Store, Apple Music, and iCloud. The company's focus on sustainability and corporate responsibility further enhances its standing as a leader in the technology sector.