Role at a glance
- Salary
- Not Disclosed
- Location
- Austin, Texas, United States
- Work arrangement
- On-site
- Employment
- Full-time
- Experience
- BS + 3 years of relevant experience.
- Education
- BS + 3 years of relevant experience.
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Role Summary
The Graphics Verification Software Engineer joins Apple’s GPU Design Verification and Validation organization to validate GPU microarchitectures and software across mobile devices and high-performance computers. The role tests complete hardware/software platforms and supports graphics workloads through pre-silicon validation and silicon failure reproduction.
What You'll Do
- Apply knowledge of graphics hardware and software to verify complex GPU RTL designs.
- Develop and drive verification plans.
- Run development graphics drivers and test applications on development hardware systems and triage failures to their respective teams.
- Write emulation triggers and refine stimulus to aid in waveform capture around fail points.
- Develop test bench components to enhance and improve GPU coverage.
- Build automated flows to run tests, report status, and capture debug information.
Generated from the employer's posting. Verify important details before applying.
View full postingQualifications
Minimum: BS plus 3 years of relevant experience; hardware verification experience at the system or component level; programming experience in one or more of C/C++, Perl, Ruby, or Python.
Required
- BS + 3 years of relevant experience
- Experience in verifying hardware at system or component level
- Experience programming with one or more of the following languages: C/C++, Perl, Ruby, Python
Preferred
- Good knowledge of computer architecture, SoC, and memory sub-system micro-architecture
- Experience building verification test plans and driving them to closure
- Graphics knowledge, 3D graphics pipeline, OGL/OCL programming
- Graphics driver knowledge
- Experience with emulation systems
Original job description
Content provided by the employer
Original job description
Content provided by the employer
Summary
Do your life’s best work here - with the whole world watching. At Apple, new ideas and complex challenges have a remarkable ability to transform into phenomenal products, services, and customer experiences in a relatively short period.
Join Apple’s GPU team and contribute to the creation of graphics processing technology that powers millions of devices worldwide. As part of our growing team, you’ll work on pre-silicon validation of cutting-edge GPU microarchitectures, spanning from mobile devices to high-performance computers. Your role will involve exploring the intricate architectural details that drive exceptional graphics performance. Together, we’ll empower our customers to enjoy all the features they love on their devices!
Description
As a Graphics Verification Software Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs and software meet Apple's quality standards through comprehensive hardware/software platform testing. Working with the complete software stack, you'll validate designs that enable seamless execution of demanding graphics workloads.
This role offers significant growth opportunities as you advance within the team and take on increasing technical leadership responsibilities.
Responsibilities
Applying knowledge of graphics hardware and software to verify complex GPU RTL designs
Developing and driving verification plans
Running development graphics driver and test applications on development hardware systems, triaging failures to their respective teams
Writing emulation triggers, and refining stimulus to aid in waveform capture around fail points
Developing test bench components to enhance and improve GPU coverage
Building automated flows to run tests, report status, capture debug information
Supporting silicon teams by reproducing silicon failures in emulation
Minimum Qualifications
BS + 3 years of relevant experience.
Experience in verifying hardware at system or component level
Experience programming with one or more of the following languages: C/C++, Perl, Ruby, Python
Preferred Qualifications
Excellent planning, collaboration, and communication abilities
Good knowledge of computer architecture, SoC, and memory sub-system micro-architecture
Experience building verification test plans and driving them to closure
Graphics knowledge, 3D graphics pipeline, OGL/OCL programming
Graphics driver knowledge
Experience with emulation systems
Ability to collaborate under tight schedules
Excellent planning, collaboration, and communication abilities
Application Deadline
Apple accepts applications to this posting on an ongoing basis.
About the company
Apple
Large Enterprise
Apple Inc. is a global technology company known for its innovative products and services, including the iPhone, iPad, Mac computers, and Apple Watch. Founded in 1976, Apple has continuously pushed the boundaries of design and functionality, earning a reputation for high-quality consumer electronics and software solutions like iOS and macOS. With a strong commitment to user experience and privacy, Apple also leads in digital services, offering platforms such as the App Store, Apple Music, and iCloud. The company's focus on sustainability and corporate responsibility further enhances its standing as a leader in the technology sector.
Apple Inc. is a global technology company known for its innovative products and services, including the iPhone, iPad, Mac computers, and Apple Watch. Founded in 1976, Apple has continuously pushed the boundaries of design and functionality, earning a reputation for high-quality consumer electronics and software solutions like iOS and macOS. With a strong commitment to user experience and privacy, Apple also leads in digital services, offering platforms such as the App Store, Apple Music, and iCloud. The company's focus on sustainability and corporate responsibility further enhances its standing as a leader in the technology sector.