Microsoft

Microsoft

Posted via Microsoft Careers

Senior Director, Creator Monetization - Minecraft

Posted Sep 17, 2026

Role at a glance

Job function
Game Development Game Product Management
Salary
$165.6K – $296.4K/yr
Location
Redmond, Washington, United States New York, New York, United States
Work arrangement
On-site
Employment
Full-time
Experience
10+ years experience in product/service/program management or software development
Education
Bachelor's Degree

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Role Summary

AI-generated

Mojang Studios is seeking a Head of Creator Monetization to lead the product and business strategy for Minecraft's creator economy, including Minecoins, Marketplace, creator revenue, payouts, catalog strategy, analytics, and incentive systems. The role partners across product, platform, commerce, finance, data science, marketing, and creator-focused teams to support a trusted, scalable creator ecosystem and deliver impact for players, creators, and the business.

What You'll Do

  • Define a multi-year product and business strategy for Minecraft's creator monetization.
  • Lead product teams across Marketplace, Minecoins, creator revenue, catalog strategy, and monetization systems.
  • Own creator compensation and incentive operations, including payout strategy, forecasting, governance, experimentation, and program health.
  • Build and scale high-performing teams of managers and senior individual contributors.
  • Use quantitative and qualitative insights to manage creator revenue, player engagement, conversion, retention, catalog quality, pricing...
  • Lead cross-functional planning for major creator monetization initiatives and product launches.

Generated from the employer's posting. Verify important details before applying.

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Qualifications

Bachelor's Degree and 10+ years experience in product/service/program management or software development, or equivalent experience; 3+ years people management experience.

Required

  • Bachelor's Degree
  • 10+ years experience in product/service/program management or software development
  • 3+ years people management experience

Preferred

  • 10+ years of product management, business strategy, marketplace platform, creator ecosystem, commerce, gaming, UGC platform, or related...
  • Marketplace dynamics, creator monetization, platform incentives, pricing, payout models, revenue models, economic forecasting, and...
  • Product lifecycle management from strategy and concept through launch, iteration, measurement, and operational scaling
  • Technical product development, including software development processes, platform dependencies, experimentation systems, data...

Original job description

Content provided by the employer

Overview

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.

 

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

 

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.

 

In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!

 

Mojang Studios is looking for a Head of Creator Monetization to lead the strategy, product direction, and team execution behind Minecraft's creator economy responsible for Minecoins. Minecraft is one of the world's most beloved games and creative platforms, with a global community of players, creators, developers, and partners who bring new experiences to life every day.

 

Product leadership at Mojang sits at the center of game development, platform technology, data science, publishing, marketing, commerce, creator partnerships, and community insight. In this role, you will use product expertise, market perspective, and analytical judgment to identify the highest-leverage ways to grow Minecraft's creator ecosystem for players, creators, and the business.

 

You will lead the teams responsible for building and operating the systems that help creators reach players, earn sustainable revenue, and reinvest in great content. You will own the product and business strategy across Marketplace, creator monetization, Minecoins, marketplace catalog strategy, creator revenue and payouts, economy analytics, and incentive systems. You will partner deeply across Creator Experience, Creator Growth & Discovery, Developer Relations, Bedrock Platform, Vanilla, Partnerships, Commerce, Finance, Data Science, and Marketing to ensure Minecraft's creator ecosystem is trusted, scalable, and thriving.

 

This is a senior leadership role for someone who can operate at the intersection of product strategy, marketplace dynamics, platform ecosystems, economic design, data-driven decision making, and people leadership. You will be expected to set a clear vision, align cross-functional partners, manage leaders and teams, and deliver measurable impact for players, creators, and Minecraft's long-term business.



Responsibilities
  • Serve as the vision holder for Minecraft's creator monetization, defining a multi-year product and business strategy that aligns player value, creator success, marketplace quality, platform trust, and Minecraft's long-term growth.
  • Lead and manage product teams across creator monetization surfaces, including Marketplace, Minecoins, creator revenue, catalog strategy, and monetization systems for current and future creator products.
  • Own the operating model for creator compensation and incentives, including payout strategy, program health, forecasting, governance, experimentation, and ongoing economic operations.
  • Build and scale high-performing teams, including managers and senior individual contributors, with clear charters, decision rights, accountability mechanisms, and durable planning rhythms.
  • Use quantitative and qualitative insight to manage overall creator monetization health, including creator revenue, player engagement with creator-made content, conversion, retention, catalog quality, pricing effectiveness, and reinvestment behavior.
  • Partner closely with data science, analytics, finance, and commerce teams to build a trusted source of truth for ecosystem health and translate complex analysis into executive-ready narratives and decisions.
  • Partner with Creator Experience to connect onboarding, eligibility, publishing, analytics, monetization, and reinvestment into a coherent creator journey.
  • Partner with Creator Growth & Discovery to improve how players find, try, purchase, return to, and advocate for creator-made experiences.
  • Partner with Creator Relations and Partnerships to understand creator needs, support strategic creators and studios, and ensure scaled programs inform product direction.
  • Bring market, competitive, regulatory, platform, and creator insights into product strategy so Minecraft can make informed choices about monetization models, incentive design, and ecosystem expansion.
  • Lead cross-functional planning for major creator monetization initiatives and product launches, aligning engineering, design, data, research, marketing, finance, legal, policy, support, and business development.
  • Establish product principles and economic frameworks that balance sustainable revenue growth with player trust, creator opportunity, marketplace fairness, safety, and operational scalability.
  • Represent the creator monetization strategy in senior leadership forums, clearly communicating progress, tradeoffs, risks, investment needs, and decisions.


Qualifications

Required Qualifications:

  • Bachelor's Degree AND 10+ years experience in product/service/program management or software development
    • OR equivalent experience.
  • 3+ years people management experience.

 

Preferred Qualifications:

  • 10+ years of product management, business strategy, marketplace platform, creator ecosystem, commerce, gaming, UGC platform, or related digital economy experience.
  • Proven ability to set vision, define strategy, build alignment, and deliver measurable product, creator, player, and business outcomes at scale.
  • Strong understanding of marketplace dynamics, creator monetization, platform incentives, pricing, payout models, revenue models, economic forecasting, and ecosystem health.
  • Demonstrated ability to partner across engineering, design, data science, research, marketing, finance, business development, legal, policy, and operations.
  • Strong analytical judgment, including the ability to use data to understand marketplace performance, creator behavior, player engagement, monetization, retention, and business impact.
  • Exceptional data-driven storytelling skills, with the ability to synthesize complex analysis into clear recommendations for senior leaders and cross-functional partners.
  • Experience managing a product lifecycle from strategy and concept through launch, iteration, measurement, and operational scaling.
  • Working understanding of technical product development, including software development processes, platform dependencies, experimentation systems, data instrumentation, and analytics tooling.
  • Experience making high-quality tradeoffs across player experience, creator needs, platform trust, business growth, and operational complexity.

 

#MojangJobs #GamingJobs



Product Management M6 - The typical base pay range for this role across the U.S. is USD $165,600 - $296,400 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $220,800 - $331,200 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay


This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.



Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

Microsoft

About the company

Microsoft

Large Enterprise

Microsoft is a global technology leader that empowers individuals and organizations to achieve more through innovative software, services, and devices. Founded in 1975, the company is best known for its flagship products like the Windows operating system and Microsoft Office suite. In addition to personal computing, Microsoft is a leader in cloud computing with its Azure platform, providing a range of solutions for businesses to enhance productivity and efficiency. With a strong commitment to sustainability and accessibility, Microsoft continues to drive technological advancements that shape the future of work and learning.